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Gone home game
Gone home game




gone home game
  1. #GONE HOME GAME SKIN#
  2. #GONE HOME GAME FULL#
  3. #GONE HOME GAME PC#

Gone Home will stick with me for a long time.

gone home game

It's not the sort of thing you'd play to escape, but rather something to explore someone's experience and how you feel about it, how it reflects on your own life. Gone Home is to action games as independent drama films are to blockbuster action extravaganzas. We completed the game before starting the review.

#GONE HOME GAME PC#

Gone Home will stick with me for a long time.ĭISCLAIMER: We purchased Gone Home for PC via Steam with personal funds. Once I'd finished the main story, going back through the house a second time felt very different. If you're not looking, characters' entire stories can fall by the wayside, making the game surprisingly replayable for such a short, focused game. You do eventually find out what's going on, though it's never shouted in your face. These people aren't Nathan Drake or Andrew Ryan, but people that feel startlingly real. The members of the Greenbriar family have been through things that people in my family and circle of friends have been through. The father has copies of his published novels lying around.Īs I pieced things together, I quickly stopped seeing video game characters and started seeing people I know. Schoolwork is strewn about her floor, along with some Super Nintendo games (the game is set in 1995, though it doesn't club you over the head with it like so many other games and movies like this do). The sister, Samantha, is right in the middle of high school. Each member of Katie's family has, as you would expect, a real life and a past both are on display as you walk around. The real meat of the game is what you find as you explore and, again, it's difficult to avoid spoilers. Meet my Video Game Family, the Greenbriars This all collectively made me feel uncomfortable, like an intruder in my own house, and every noise the house made, regardless of how innocent it might be, reminded me of that.

#GONE HOME GAME SKIN#

I found my dad's skin magazines in one room and the combination to my sister's locked closet in another. And so, with my family gone, I'm going through their things, reading their notes. As I picked up items, they were often labeled with Katie's thoughts rather than the name of the object this isn't a mug, it is dad's mug. I felt a strange sense of voyeurism, too, as I went through this unfamiliar place. Over and over I searched frantically for a light switch in what was, by everything I'd seen so far, an empty room in an empty house.

gone home game

Just like in a real, dark house, the question of "what's around the next corner?" always hovered in the back of my mind. The house is absolutely, convincingly real, from the way things are laid out to the noises the house makes. The dark, creaking house of Gone Home played with my expectations of what a game can be about. With such a short game, it's hard to avoid going into spoilers when nearly everything you do in the game is a spoiler. Even then, option menus allow you to unlock the doors from the start, though I don't recommend that.Įach room you explore has something to add to the story and if you are willing to put the pieces of the puzzle together-the metaphorical puzzle, there aren't really any puzzles to speak of in the game-the order you explore the rooms in doesn't matter much. With a few exceptions, the whole house is open from the beginning.

#GONE HOME GAME FULL#

The simplicity of the controls-WASD keys and the mouse's right and left buttons are about it-make it a good entry point for people with less interest in games, while also accomplishing everything they need to deliver the full game experience.įew games are as singular about the narrative as Gone Home, while simultaneously exerting so little control over the way the player approaches that narrative. As Kaitlin, you move from room to room, digging through drawers and closets, rifling through papers, looking for something. Gone Home, as short as it is, has a single, simple mechanic that just about anyone can pick up: first person exploration.






Gone home game